Interactive post-process material for Unreal Engine 4 switching from clean to glitched rendering depending on the distance of the character from a specific point.
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"Be careful during exploration, don't stray too far from the transmitter or you will be disconnected and fragmented in the simulation data stream causing irreversible drift of your vital data."
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0-10 meters : Clean render
10-20 meters : Progressively glitching render
20-25 meters : Outline + Noisy AO pass
25 m : Noisy AO pass
+ 6sec : Fullscreen noise