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Lost in the simulation • Real-time VFX

"Lost in the simulation" • UE4 Nodes screenshot

"Lost in the simulation" • UE4 Nodes screenshot

Interactive post-process material for Unreal Engine 4 switching from clean to glitched rendering depending on the distance of the character from a specific point.

"Be careful during exploration, don't stray too far from the transmitter or you will be disconnected and fragmented in the simulation data stream causing irreversible drift of your vital data."

0-10 meters : Clean render
10-20 meters : Progressively glitching render
20-25 meters : Outline + Noisy AO pass
25 m : Noisy AO pass
+ 6sec : Fullscreen noise