Projecting people into fictional places for memorable sensitive experiences.
Trained architect, experienced scenographer and passionate artist, I conceptualize, design, build and illustrate CG environments for the cultural and creative industries to deliver fictional spaces that project audiences into fascinating sensitive experiences.
Art Direction, Architectural & Environment Design, 3D Environment Art & Matte painting for video games & cinematography.
Art director and Environment Lead for Pocket Dimension - a Social Metaverse - from pitch to alpha release. Concepting visual identity and environments. Leading the environments creation and managing the art team (up to 6 artists) from task management to production reviews.
Environment concept & design, real-time environment in Unreal Engine 4 & 5 (from concept to production) and marketing content creation for Metaverse and NFTs projects.
Architecture and scenography design and visualization.