Ex-architect, I design fictional places for memorable films, games and experiences.
Trained architect, experienced scenographer and passionate artist, I conceptualize, design, build and illustrate CG environments for the cultural and creative industries to deliver fictional spaces that project audiences into fascinating sensitive experiences.
[01] Environment concept art
[02] Architecture & Environment design
[03] UE.5 Realtime environment
[04] Digital matte painting
Art director and Environment Lead for Pocket Dimension - a Social Metaverse - from pitch to alpha release. Concepting visual identity and environments. Leading the environments creation and managing the art team (up to 6 artists) from task management to production reviews.
Environment concept & design, real-time environment in Unreal Engine 4 & 5 (from concept to production) and marketing content creation for Metaverse and NFTs projects.
Architecture and scenography design and visualization.