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Corentin Ligot
Corentin Ligot
Virtual spaces architect
Marseille, France

Ex-architect, I design fictional places for memorable films, games and experiences.

Trained architect, experienced scenographer and passionate artist, I conceptualize, design, build and illustrate CG environments for the cultural and creative industries to deliver fictional spaces that project audiences into fascinating sensitive experiences.

I also explore the creative potential of AI-generated imagery through /ai.oli, a hybrid collective blending 3D design and generative AI.

[01] ENVIRONMENT CONCEPT ART
[02] ARCHITECTURE & ENVIRONMENT DESIGN
[03] UE.5 REALTIME ENVIRONMENT
[04] VFX
[05] AI VISUALS

Skills

Environment DesignConcept ArtArchitectural DesignArchitectural VisualizationUnreal EngineReal-time environment

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
V-Ray
V-Ray
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Blender
Blender
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter

Reel

Productions

    • Commercial / Advertisement
      The art of James Cameron
    • Year
      2024
    • Role
      Environment concept artist
    • Company
      Réciproques
    • Video Game
      Pocket Dimension
    • Year
      2022
    • Role
      Art Director/Lead Environment Artist
    • Company
      House of Kibaa
    • Commercial / Advertisement
      Nissan's UEFA CL idents
    • Year
      2020
    • Role
      Architectural/Production Designer
    • Company
      Woodblock
    • Video Game
      Zed run
    • Year
      2021
    • Role
      Environment Artist
    • Company
      House of Kibaa

Experience

  • 3D Environment Artist (Concept to UE.5) at Freelance
    Marseille, FR
    March 2023 - Present

    Trained architect, experienced scenographer and passionate artist, I conceptualize, design and build CG environments for the cultural and creative industries to deliver fictional spaces that project audiences into fascinating sensitive experiences.

    CONCEPT & DESIGN // VISUALIZATION // UE.5 REALTIME ENVIRONMENT // VFX // ART DIRECTION

  • Founder at /ai.oli
    Marseille, FR
    August 2025 - Present

    Based in Marseille, /ai.oli crafts experimental visuals and conceptual imagery for cultural and creative industries.

  • Lead Environment artist at House of Kibaa
    May 2022 - January 2023

    Art director and Environment Lead for Pocket Dimension - a Social Metaverse - from pitch to alpha release. Concepting visual identity and environments. Leading the environments creation and managing the art team (up to 6 artists) from task management to production reviews.

  • Environment Artist at House of Kibaa
    September 2021 - May 2022

    Environment concept & design, real-time environment in Unreal Engine 4 & 5 (from concept to production) and marketing content creation for Metaverse and NFTs projects.

  • Environment Artist at Freelance
    Marseille, France
    September 2019 - September 2021

  • Architect at Projectiles - Architecture & Scenography studio
    Paris, France
    September 2017 - March 2019

    Architecture and scenography design and visualization.